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		<title>BStripeItem</title>
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		<h1>BStripeItem</h1>
		<p>Inherites from<a href="BGraphicItem.html">BGraphicItem</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BStripeItem(BGraphicItem*)">BStripeItem</a>(BGraphicItem* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BStripeItem()">~BStripeItem</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setLineWidth(float)">setLineWidth</a>(float lineWidth);</td></tr>
			<tr><td align="right">float </td><td><a href="#lineWidth()">lineWidth</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setLineColor(const BColor&)">setLineColor</a>(const BColor& lineColor);</td></tr>
			<tr><td align="right">const BColor& </td><td><a href="#lineColor()">lineColor</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#addPoint(const BPointf&)">addPoint</a>(const BPointf& point);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setPoint(int, const BPointf&)">setPoint</a>(int index, const BPointf& point);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertPoint(int, const BPointf&)">insertPoint</a>(int pos, const BPointf& point);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removePoint(int)">removePoint</a>(int pos);</td></tr>
			<tr><td align="right">int </td><td><a href="#pointCount()">pointCount</a>() const;</td></tr>
			<tr><td align="right">const BPointf& </td><td><a href="#point(int)">point</a>(int index) const;</td></tr>
			<tr><td align="right">const BRectf& </td><td><a href="#pointRect()">pointRect</a>() const;</td></tr>
			<tr><td align="right">virtual BSizef </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#catchPoint(const BPointf&)">catchPoint</a>(const BPointf& point) const;</td></tr>
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		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#paint(BPainter&)">paint</a>(BPainter& painter);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
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		<div id="desc">
			<h2>Detailed Description :</h2>
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		<h2 id="docs">Member Documentation :</h2>
		<div id="BStripeItem(BGraphicItem*)">
			<h3>BStripeItem(BGraphicItem* parent = 0);</h3>
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		<div id="~BStripeItem()">
			<h3>~BStripeItem();</h3>
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		<div id="setLineWidth(float)">
			<h3>void setLineWidth(float lineWidth);</h3>
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		<div id="lineWidth()">
			<h3>float lineWidth() const;</h3>
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		<div id="setLineColor(const BColor&)">
			<h3>void setLineColor(const BColor&amp; lineColor);</h3>
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		<div id="lineColor()">
			<h3>const BColor&amp; lineColor() const;</h3>
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		<div id="addPoint(const BPointf&)">
			<h3>bool addPoint(const BPointf&amp; point);</h3>
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		<div id="setPoint(int, const BPointf&)">
			<h3>bool setPoint(int index, const BPointf&amp; point);</h3>
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		<div id="insertPoint(int, const BPointf&)">
			<h3>bool insertPoint(int pos, const BPointf&amp; point);</h3>
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		<div id="removePoint(int)">
			<h3>bool removePoint(int pos);</h3>
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		<div id="pointCount()">
			<h3>int pointCount() const;</h3>
		</div>
		<div id="point(int)">
			<h3>const BPointf&amp; point(int index) const;</h3>
		</div>
		<div id="pointRect()">
			<h3>const BRectf&amp; pointRect() const;</h3>
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		<div id="sizeHint()">
			<h3>virtual BSizef sizeHint() const;</h3>
		</div>
		<div id="catchPoint(const BPointf&)">
			<h3>virtual bool catchPoint(const BPointf&amp; point) const;</h3>
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		<div id="paint(BPainter&)">
			<h3 id="paint(BPainter&)">virtual void paint(BPainter&amp; painter);</h3>
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		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent&amp; event);</h3>
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		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent&amp; event);</h3>
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